I saw a few people had written demos for Christmas for the Commodore 64 and other platforms and I decided I didn’t want the Dick Smith VZ200 to miss out. So, I got out Aseprite and designed some very large sprites and a heading in Paint.Net
Next, I wrote all the required code in Turbo Rascal Syntax Error.
I’ve added in support for non-destructable sprites and fixed a few other things (one with the help of Leslie Ayling on the VZ200 Facebook group, THANKS!) 🙂 You can write text, draw sprites, make sounds, etc using Turbo Rascal Syntax Error. Next, I need to work out support for joysticks and reading keys held down. (You can currently scan for keyboard presses using ROM Calls but this is not efficient and doesn’t work too well for games).
This past week I became interested in this funky development environment called TRSE. They have written a (mostly) Pascal compiler and IDE, etc for 8-bit and 16-bit computers. I noticed they had not covered the Dick Smith VZ200 which was my first love in computers, so I asked how hard it’d be to add another Z80 computer.