Category Archives: Retro Computing

TRSE Demo for VZ200

I’ve added in support for non-destructable sprites and fixed a few other things (one with the help of Leslie Ayling on the VZ200 Facebook group, THANKS!) 🙂
You can write text, draw sprites, make sounds, etc using Turbo Rascal Syntax Error.
Next, I need to work out support for joysticks and reading keys held down. (You can currently scan for keyboard presses using ROM Calls but this is not efficient and doesn’t work too well for games).

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Turbo Rascal Syntax Error “;” expected but BEGIN

This past week I became interested in this funky development environment called TRSE. They have written a (mostly) Pascal compiler and IDE, etc for 8-bit and 16-bit computers. I noticed they had not covered the Dick Smith VZ200 which was my first love in computers, so I asked how hard it’d be to add another Z80 computer.

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Ghosts ‘N Goblins – VZ200

Ghosts ‘N Goblins for VZ200 / Salora Fellow / Texet TX8000 / Seltron 200
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VZ200 Ghosts n Goblins demo

I mentioned previously I was working on a port of Joust, but after creating about 4 levels it didn’t really translate well to the small VZ hires screen. So I was suddenly inspired to make Ghosts and Goblins as it’s one of my all time favourite arcade and Commodore 64 game.

The PunyInform text adventure game jam has concluded and there’s 2 more days of voting to go before we see who won it. I’ve uploaded Arthur’s Day Out to my itch.io account and also created a ‘Mega65‘ version of the game for that platform which has had a download or two. My friend Simon aka Shallan50k also ported my Commodore 64 game “Toxic Frenzy” to the Mega65!

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PunyInform

I decided to join another game dev jam. This time it is the PunyInform Jam. PunyInform is a way to make text-only adventure games for anything from 8bit to 16bit to modern machines.

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