Category Archives: Programming
I decided to join another game dev jam. This time it is the PunyInform Jam. PunyInform is a way to make text-only adventure games for anything from 8bit to 16bit to modern machines.
During the last two weeks there’s been a Retro Game Jam on itch.io
The aim was to make a game for a retro platform. No limits or themes.
So I decided to write a VZ200 game using the Multi-Platform Arcade Game Designer I helped port to the VZ200 some time ago.
Now that Guy has released a new version of VZEm emulator for VZ200 and VZ300 computers with a commandline switch to Auto-launch a game, I figured it’d be cool to have a launcher application which shows screenshots of VZ games and lists the files. Then you just click the file you want and the go button and the game launches! How cool!
There’s a Cassette 50 charity competition for the Commodore 64 computer at the moment. Games are based on the original ‘cassette 50’ idea where you got 50 games but they were very small and not very good quality. They went for quantity instead!