Category Archives: Programming

Cassette 50 competition

There’s a Cassette 50 charity competition for the Commodore 64 computer at the moment. Games are based on the original ‘cassette 50’ idea where you got 50 games but they were very small and not very good quality. They went for quantity instead!

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FREEZE64 presents Toxic Frenzy!

Vinny has let the cat out of the bag, so to speak. The Commodore 64 game I was developing is called Toxic Frenzy! It’s based on a Game and Watch game called “Oil Panic“. In this one, however, it’s toxic waste liquid you’re catching in a bucket. Drop it into the barrel carried by the man below and don’t spill it on the customers waiting outside.

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C64 Assembler Development

In case anyone actually reads this blog, I’ll pop in an update here.

I released a game for Spectrum computers back about March/April this year but still have an itch to create something new. I looked at C=64 Assembler, watched a few YouTube videos and thought “Screw that for a joke!”. So, I looked at Gameboy dev.
I saw it seemed quite good and not too complicated if I used C. I *can* do Z80 Assembler but that doesn’t mean I want to, necessarily 😉 haha!
Well, I decided I might port my old game “Quirl” I wrote back in the 2000s to Gameboy and Gameboy Colour — since you can code for one and it can work for both. I designed all the graphics and downloaded sprite and tile editors and the like. I also took a look at the Gameboy Studio application which really only lets you create rpg style games like the early Link ones. I was well on my way. I even bought a RG350M retro gaming device to play some games and also try out my own game:

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Add Vortex Tracker to MPAGD

I’ve recently completed my Spectrum game and wanted to add music to it. A cool guy I met on Twitter by the name of Mike Richmond kindly wrote a wonderful tune for my game using Vortex Tracker. Unfortunately, it’s been quite the headache to get this working with my MPAGD game. But, I’ve finally done it!

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Corey Coolbrew!

I’ve been busy working with the MPAGD – Multi-platform Arcade Game Designer.

It turns out there was not much interest in a new VZ200 game so I’ve pivoted my game to the Spectrum! (Why not Commodore 64? Well, MPAGD is not available for C=64. The developers asked and nobody at all was interested).

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