Category Archives: Programming

TRSE Demo for VZ200

I’ve added in support for non-destructable sprites and fixed a few other things (one with the help of Leslie Ayling on the VZ200 Facebook group, THANKS!) 🙂
You can write text, draw sprites, make sounds, etc using Turbo Rascal Syntax Error.
Next, I need to work out support for joysticks and reading keys held down. (You can currently scan for keyboard presses using ROM Calls but this is not efficient and doesn’t work too well for games).

Read more »

Turbo Rascal Syntax Error “;” expected but BEGIN

This past week I became interested in this funky development environment called TRSE. They have written a (mostly) Pascal compiler and IDE, etc for 8-bit and 16-bit computers. I noticed they had not covered the Dick Smith VZ200 which was my first love in computers, so I asked how hard it’d be to add another Z80 computer.

Read more »

Ghosts ‘N Goblins – VZ200

Ghosts ‘N Goblins for VZ200 / Salora Fellow / Texet TX8000 / Seltron 200
Read more »

PunyInform

I decided to join another game dev jam. This time it is the PunyInform Jam. PunyInform is a way to make text-only adventure games for anything from 8bit to 16bit to modern machines.

Read more »

Pipes for VZ200 & VZ300

During the last two weeks there’s been a Retro Game Jam on itch.io
The aim was to make a game for a retro platform. No limits or themes.
So I decided to write a VZ200 game using the Multi-Platform Arcade Game Designer I helped port to the VZ200 some time ago.

Read more »